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Processing Based Visualsation Tool
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Changes before the Expo

The end of year exhibition is coming up, and even though I’m not being marked on aAVis at it ( I’ve already been assessed, marks yet to be delivered ), I’ve got a few things I’d like to change so it’s more impressive for the people moving through.

I sat down today and re-wrote the ‘frame saving’ code for the “party mode” I’ve introduced. I was using processings in-built ’saveFrame()’ function to save a .jpg of the current scene, then using this - it loads that frame as a texture onto a 800×600 ( stage size ) QUAD, and fades that quad out. Quite simple really - but very effective. The only problem is, that processing takes a bit to process ( haha ) this ’save frame’. So I’ve re-coded it in opengl. The save frame takes absolutely no time whatsoever anymore, the only pause is the loading of the new preset, which at the moment is unavoidable.

I also sat down and attempted to build a really nice motionblur out of a similar technique, but I’m having problems with it, and there’s a big storm outside so I need to turn the desktop off. So no more of that tonight.

EDIT - On another note, I’m glad wordpress saves posts as drafts while you work through them! As I was typing, that “big storm” blew the power in my house.  Fortunately nothing was damaged and my computers are still functioning perfectly! ( yay ! ).

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